AI Insights · Timothy · January 2023
Top 5 Otome Games Performance in Latin America Q4 2022
In Q4 2022, the top 5 Otome games in Latin America saw varied performance trends in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the dynamics of these popular apps.
In the fourth quarter of 2022, the top 5 Otome games on a unified platform in Latin America exhibited diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at the key metrics for these popular apps, based on data from Sensor Tower.
My Candy Love - Otome game from Beemoov showed notable fluctuations in weekly downloads and revenue. Weekly revenue peaked at approximately $7.3K in mid-October before dropping to around $2.8K at the end of the month. As the quarter progressed, weekly revenue stabilized, ending at about $5.1K in the last week of December. Weekly downloads started strong at around 20.2K at the beginning of October, but saw a gradual decrease, closing the quarter at 7.6K. The app maintained a stable number of weekly active users, ranging from 68.4K to 59.7K throughout the quarter.
Ensemble Stars Music by Eureka Creation Limited experienced a significant increase in weekly revenue, starting at $1.1K and peaking at $2.9K in mid-December. Weekly downloads remained relatively stable, fluctuating between 2.9K and 3.4K, but saw a slight drop to 1.9K by the end of December. The app’s weekly active users showed a consistent trend, maintaining numbers between 7.1K and 7.9K.
Tears of Themis from COGNOSPHERE PTE. LTD. demonstrated relatively stable performance in weekly revenue, with notable peaks of $2K at the end of November. Weekly downloads remained low but steady, starting at 114 and ending at 158. The weekly active users for Tears of Themis showed a slight decrease from 2.1K to 1.6K over the quarter.
Obey Me! - Anime Otome Sim - by NTT Solmare saw a gradual increase in weekly revenue, culminating in a peak of $2K at the end of December. Weekly downloads showed a significant rise from 589 at the start of October to 3.6K by the end of the month, before tapering off to 1.1K by the end of December. Weekly active users remained relatively steady, fluctuating between 24.2K and 29.5K.
Is it Love? Stories - Scandal from 1492 Studio experienced modest weekly revenue, with peaks around $945 in early November and ending the quarter at $912. Weekly downloads were minimal but showed some growth, starting at 116 and ending at 177.
These insights reflect the dynamic nature of the Otome game market in Latin America. For more detailed analysis and data, visit Sensor Tower.